← Back to SF6 CMD Color Sync
Feature guide

Change a palette once.Apply it where it belongs.

Edit CMD palette files locally, inspect every slot, and export only the changes you intend.

8 features
shown step by step
Browser-only
your files stay local
The overall flow

From CMD file to ready-to-install mod

01

Load

Drop CMD files for one character and outfit.

02

Inspect

See material color slots, values, and inactive slots.

03

Edit or sync

Make a direct edit, copy a color, or repeat a pattern.

04

Export

Download CMDs or build a game-ready ZIP.

Good to know

Choose the CMD file you actually want to edit

Before uploading, check the filename: it tells you the character, outfit, and color number. Upload CMD files for one character and one outfit at a time. You can upload multiple color variants together.

Guide showing that esf009_002_cmd_001.user.2 means Cammy, Outfit 2, Color 1.
Feature 1

Direct editing

Choose an active CMD, open a material in Parsed Color Data, and edit a single CustomizeColor slot. The change affects only that palette and stays staged until you export it or revert it.

Active CMDOpen one material and select a color slot
↓ edit RGBA
That one slot changesOther CMD files are untouched
Parsed Color Data for Mai C1 Color 2 with Body00 expanded and the teal CustomizeColor_1 editor open.
Direct color editOpen a slot's picker to set its exact RGBA value; inactive slots remain clearly marked.
Feature 3

Color Sync

Use Color Sync to copy one source slot to one or more target slots in the active CMD. You can copy across materials and across CustomizeColor indexes. Every selected target receives the source slot's exact RGBA value.

Active CMD sourceBody00 · CustomizeColor_1
↓ exact RGBA value
Target materialTrim00
CustomizeColor_2
CustomizeColor_4
Color Sync panel with Mai C1 Color 2, a yellow source slot, and two teal Body00 target slots selected.
Color Sync panelCopy the active CMD's yellow source color into the two selected Body00 target slots.
Feature 4

Pattern Sync

Apply one mapping to the selected Color 4 CMD.

Color 4 sourceesf_ClothB_Chaps · CustomizeColor_0
↓ exact RGBA value
Target materialesf_ClothB_Tights
CustomizeColor_0

Color 4's Chaps color is copied to its Tights slot.

Across multiple CMDs: the same mapping is repeated, but each CMD reads its own ClothB_Chaps color and applies it to the selected slots in its own target material.

Pattern Sync panel with a dark-indigo Chaps source, the Tights CustomizeColor_0 target selected, and Color 4 checked as the target CMD.
Pattern Sync panelMap Chaps CustomizeColor_0 to the selected Tights slot, select Color 4, then apply.
Feature 2

Replace Color Everywhere

Choose a Find Color and a Replace With color. The tool searches editable slots in the active CMD only, then replaces slots whose full RGBA value exactly matches the find color. Other loaded CMDs are not changed.

Find exact RGBAFor example: #4F89D6FF
↓ matching slots in active CMD only
Replace with new RGBAEvery exact match is staged for review
Replace Color Everywhere panel showing four matching Color 5 slots replaced from indigo to muted red.
Replace Everywhere panelThe result lists the four exact RGBA matches staged in the active Color 5 CMD.
Feature 5

Add your own reference images

Use the + button in the reference viewer to add your own PNG, JPG, or WebP image. It is useful for a custom mod preview, a color idea, or any visual reference you want to keep beside the editor. Added images stay local to your browser session.

Open the reference viewerHover it to reveal the controls
↓ choose + Add image
Your reference joins the viewerUse the arrows or Left/Right keys to browse it
SF6 CMD Color Sync with a custom Chun-Li reference image added to the reference viewer.
Custom reference imageAdd a personal visual reference from the viewer’s + button.
Feature 6

Inactive slot handling

An inactive slot cannot be used as a Color Sync source, and Pattern Sync skips inactive sources. This avoids copying a color from a part of the palette that the CMD has turned off. When a sync writes to a target with an enable field, the target is enabled where possible.

Inactive sourceCannot be copied×
Active sourceSafe to sync
Target slotReceives color and is enabled when supported
Parsed color slots including an inactive CustomizeColor row.
Inactive indicatorThe inactive badge makes slots that cannot be used as sources easy to spot.
Feature 7

Current Changes and revert

Every direct edit, sync, and replacement is staged. Current Changes shows what will be exported so you can inspect an individual result, edit again, revert one change, or revert everything before creating files.

Staged editsDirect edit, Color Sync, Pattern Sync, or replace
↓ review
Keep or revertNothing is exported until you choose to export
Current Changes panel showing four staged Color 5 replacements with a Revert button for each slot.
Current ChangesReview every staged slot change and revert any individual result before export.
Feature 8

Export CMD files or a mod ZIP

Export modified CMD files directly, or build a game-ready mod ZIP with the expected game path and mod information. Additional file options can save to a chosen folder in supported Chromium browsers; otherwise exports use the browser's normal download flow.

Reviewed staged changesOne or more edited CMD files
↓ choose export type
Modified CMDsBrowser download or saved folder
or
Mod ZIPReady for installation
Mai wearing the final exported color mod in Street Fighter 6.
Final result in gameThe exported mod applied successfully.