Release history

Changelog

What shipped with SF6 CMD Color Sync and what is planned next.

Latest release

v1.1

Released

v1.1 expands Color Sync from a CMD editor into a safer existing-mod workflow: import full archives, preserve their contents, add missing palettes, and restore earlier color states.

ZIP

Edit existing mod archives

Load one mod ZIP, retain its metadata, screenshot, and unrelated files, then replace only edited CMD palettes on export.

+

Add missing CMD palettes

Keep the palettes already supplied by a costume mod and fill only its missing Colors 1–10 from SF6 Colors.zip.

Restore color snapshots

Use manifest-backed original and dated pre-export snapshots stored inside backup_colors.

RGB

Runtime color context

Keep visual CMD values primary while showing the decoded linear RGB value used by REFramework at runtime.

DX

DX reference palettes

Inspect DX CMD files with explicit reference-only labeling when edits may not apply in game.

SAVE

Improved export workflow

Remember export folders in supported browsers, manage duplicate names, and preserve existing modinfo fields.

1–5

Fast section navigation

Jump through the numbered workflow from a responsive section rail or with safe 1–5 keyboard shortcuts.

?

Surprise Me palettes

Randomize every active color in one material while preserving alpha and ignoring inactive slots.

Parsed Color Data after importing two Lily CMD palettes from a mod ZIP, with the section rail and reference viewer visible.
Existing-mod ZIP import
Parsed Color Data after importing four CMD palettes from Black Widow Colors, with its preserved screenshot in the reference viewer.
Existing-mod ZIP workflow

Released 11 August 2026. v1.1 is the current version of SF6 CMD Color Sync.

Initial release

v1.0

Released

The first public version established the client-side CMD editing workflow. Files remain in the browser and edits patch known offsets without rebuilding the RSZ graph.

01

Parse and inspect CMD palettes

Load palettes for one character and outfit, then inspect material CustomizeColor slots and inactive states.

02

Direct color editing

Edit visual RGBA values in place with swatches, friendly names, exact hex input, and a custom picker.

03

Color Sync

Copy one active source slot to one or more target slots within the active CMD.

04

Pattern Sync

Repeat one material/slot mapping across selected palettes while each CMD supplies its own source value.

05

Replace and review

Replace exact RGBA matches in the active CMD, inspect Current Changes, and revert before export.

06

CMD and mod ZIP export

Download modified CMDs or build a Fluffy Manager-ready ZIP with modinfo and an optional screenshot.