Select CMD Files or a Mod ZIP
Load CMD files from one character and outfit, or a mod ZIP up to 200 MiB. Standard, EX, and DX filenames are accepted; EX/DX files are reference-only and edits may not apply in-game. ZIP imports preserve its other mod files, metadata, and root image for export.
Don't have it? Get SF6 Colors.zip from Nexus Mods ↗
Additional file options click to expand
Detected Files
Restore Colors
Restore a snapshot stored in this mod ZIP. Nothing is written until you build a new ZIP.
Parsed Color Data
Choose the active CMD, then inspect and edit its material color slots. Values are shown as visual CMD colors.
Import Freecam Colors Freecam or Color Sync strings
Paste a color string from Color Sync or use Copy for Color Sync in REFramework’s SF6 Color Sync panel after editing in EMV / Lua Freecam. Preview and apply the colors to the active CMD.
Download exporter v1.7 · EMV Engine and Lua Freecam setup video · Quick setup guide
Enable exporter v1.7 in Fluffy and restart SF6. Open Materials before editing, then use SF6 Color Sync → Copy for Color Sync in REFramework. One edited character is selected automatically.
Choose the active CMD you want to update. Matching materials and CustomizeColor slots will receive the imported colors.
Loose CMDs and colors-only ZIPs import into the selected palette. Load the complete mod ZIP to import shared material defaults; the preview shows their scope, and the full mod ZIP keeps those edits.
Export Colors as String copy the active CMD’s colors
Export all active CustomizeColor slots from the selected CMD, including your applied edits. Paste the string into Import Freecam Colors for any CMD you choose.
Inactive slots are omitted. Matching slots become active when imported.
Material color slots click to collapse
Sync Colors
Color Sync edits one CMD. Pattern Sync applies the same material/slot mapping across many CMDs, using each palette’s own source color. Duplicate Palette copies one complete palette into selected targets.
Replace Color Everywhere
Search the active CMD for an exact visual CMD color and replace all matching editable color fields.
Current Changes
Review, edit, or revert every color change currently staged for export. Save a color state to resume later after loading the same ZIP or CMD set.
Build Mod
Export staged colors as modified CMD files or a ready-to-use mod ZIP. Shared material defaults require their material files; edits shared across separate variants require the full mod ZIP.
Keeps original and pre-export color snapshots under backup_colors so they can be restored later.
Updating an installed mod? Disable its components before replacing the ZIP, refresh Fluffy’s mod list, then enable them again.
If the mod doesn't belong to you, do not share modified files without the original creator’s permission.
Additional file options click to expand
By default, duplicate exports are renamed. When enabled, you will be asked before an existing CMD or ZIP is replaced.
Choose a folder to save there automatically. Without one, exports use your browser downloads.
How to use
Select one or more colors from the same character and outfit.
Edit a single CMD directly or synchronize colors across multiple colors.
Adjust or revert anything before export.
Export modified CMD files or create the ready-to-use mod ZIP.
Support Development
Show support by endorsing the mod on Nexus and starring this project on GitHub. If you want to buy me a coffee, I have a Patreon.
Also, shoutout to various RE tool makers and modding contributors in Haven’s Night Discord. You can ping me there @zain37.